Projector setup guide

Work through it in order: lens and throw distance, then physical alignment on the rigging cage, then blending several projectors into one image.

Lens: throw ratio

Throw ratio is the distance from the lens to the screen divided by the image width. A ratio of 1.5 means the projector sits 1.5 feet back for every foot of screen width.

Projector throw distance, top view Top view Distance Width
1.5
100"
Throw distance
–
–
Throw type
–
ratio –
Screen width
–
16:9 aspect
Screen height
–
–

Screen size assumes a 16:9 image. Many zoom lenses cover a range, such as 1.4–2.2, which gives you a span of distances rather than one exact spot.

Zoom, shift, and focus

Three lens controls do three different jobs. Zoom sets the image size, shift sets where the image lands, and focus makes it sharp. None of them tilts the projector, so none of them adds keystone.

Front view: the screen and where the image lands Screen, as the audience sees it
14 ft
1.94
left: 1.4 (bigger image) · right: 2.2 (smaller image)
−20 in
lens axis vs screen center: − below · + above
0%
+ image up · − image down
0%
+ image right · − image left. Vertical and horizontal share travel.
Image size
–
–
Image center vs screen
–
across, up (in)
Shift used
–
–
Focus
–
–
Focus

Light from the lens converges to a focus point. The screen is sharp only when it sits at that point. Otherwise each dot becomes a blur spot.

Focus: light cone from the lens, focus point, screen, and a blurred test pattern Side view What the screen shows Aa text
11.0 ft
distance where the lens is sharp

The model uses a 100 in 16:9 screen, a 1.4–2.2 zoom lens, and a typical shift range of +50%/−20% vertical and ±10% horizontal. Real lenses vary, so check the spec sheet.

Rigging cage: align it physically first

A rigging cage holds the projector on the truss and trims its pitch, yaw, and roll by a few degrees. Each axis has its own screw or knob with a lock, and a limit pin that stops travel inside the useful range. Square the projector to the screen with the cage first. Lens shift and digital correction then only handle what is left.

Why tilt distorts the image

A projector's light spreads out as a cone. Tilt the projector and the screen cuts that cone at an angle, so one edge of the image sits deeper in the cone, where the light has spread wider. That side flares out. Compare tilting with shifting the lens to put the image at the same height.

Side view of nine light rays from a projector reaching a screen, tilted or lens-shifted
12°
–
Depth along axis, top / bottom
–
–
Image width, top / bottom
–
–
Row spacing, top / bottom
–
same pixel rows
Brightness, top / bottom
–
ideal-lens estimate

The cage trims only a few degrees, so its keystone is small: 5° of pitch changes the width by about 3% from one edge to the other. Drag the tilt higher to see the same physics at larger angles. This view uses the same 100 in screen at a 1.5 throw ratio, with a simple ideal-lens estimate for brightness.

Example: Christie One rigging frame (from Christie's instruction sheet)

Barco lists the same three axes for its G60/G62 frame (roll ±3.8°, pitch +3.2/−3.1°, yaw ±4.4°). I couldn't reach its mechanism details. Christie's sheet shows one pitch screw, while this model gives pitch a ratchet on each side. Real frames vary.

Shutter
drag to orbit · pinch to zoom
0.0°
0.0°
− turn ratchet clockwise (image down) · + counterclockwise (image up)
–
0.0°
− nose left · + nose right
0.0°
− right side up · + right side down (seen from behind)
0.0%
lens shift: + image up · − image down
0.0%
+ image right · − image left. Vertical and horizontal share travel.

The truss mount is perfectly square. Press Crooked mount to practice squaring a projector that hangs slightly off.

Width, top / bottom
–
should match
Height, left / right
–
should match
Image tilt
–
should be 0°
Off center
–
across, up (in)
What am I looking at?

3D. The truss pipe and plate stay fixed to the room, and the cage moves the projector under it. Drag to orbit, pinch or scroll to zoom.

Pitch. Left: side view of one ratchet lifting the front of the plate about a rear hinge. Right: rear view of both ratchets. Matching sides tilt the projector. Uneven sides twist it.

Yaw. Top view. The projector plate swings about a center pivot. Four lock knobs ride in curved slots, and the limit pin stops the swing.

Shutters. Each projector has a shutter button above the views. Closing one turns that projector's image and beam off in both the 3D and Screen views, so you can check a single projector on its own. It changes no settings, and the readouts still count the projector.

Converge. In Converge mode every position holds two projectors stacked on one frame, both aiming at the same image. Their colors are complements, so lines that coincide look white, and a mismatch shows red and cyan (or green and magenta, blue and yellow) fringes. The two lenses sit about 10 in apart, so each needs lens shift in the opposite direction to land on the same spot. Stacked light adds, so a converged pair is about twice as bright. Edge blending between stacks works as before, layer by layer.

Several projectors. Every projector shows a slice of the same wide grid, so in the overlap the lines from neighboring projectors should land on top of each other, and where two colors mix they brighten. Doubled lines mean the images disagree. The seam error compares where the same pixel lands from each neighbor.

Roll. Rear view, looking toward the screen. The plate turns about the beam axis. On Christie's One frame, turning the adjustment pin clockwise rotates the image clockwise, and the four base plate screws must be loosened first or the knob can break.

This model pivots at the lens, with zero lens shift and a 100 in screen at a 1.5 throw ratio. Real cages pivot nearer the projector's center, so each turn also moves the image a little. The mechanism drawings are illustrative, with angles exaggerated 4×, and layouts differ by model.

Projection blend: 2 or 3 projectors

Two or three projectors side by side, each image overlapping its neighbor. Software blends the overlap so the seams disappear. The overlap pixels are shared, so the combined canvas is narrower than the images laid end to end. A 3:1 canvas is most often two projectors, not three.

Two or three projector images overlapping to form one wide canvas
12.5%
100"
Presets
Blended canvas
–
pixels
Combined aspect
–
–
Each projector
–
–
Overlap
–
–
Overlap for target
–
–
Total screen
–
–

Each image size is the diagonal of one projector's image. The total screen width and height come from those images and the overlap.